The third incarnation of Quake, which redefined (again) the way people looked at (and played) online games and which makes Unreal Tournament look like a high school physics simulation with stop-motion animation.
I used to run a games portal called accao.net a long, long while ago, and still rate running through q3dm6 with rockets exploding all around me as one of the most fun experiences I’ve ever had in gaming.
Back in 2001, I created a skin pack for the Visor model with two extra colors (green and yellow) and some level texture changes that we used for a Yorn co-branded tournament at the Internet World 2001 event in Lisbon.
I even did banner ads:
…and the year before, we gave away a scooter:
Resources
| Date | Link | Notes |
|---|---|---|
| 2026 | Source Code | |
| OpenArena | a derived open source effort | |
| Xbox port | a port for the Xbox | |
| Wolfenstein Enemy Territory | ||
| ioquake3 | arguably the best (cross-platform) enhanced runtime engine, with an amazing amount of improvements | |
| QQQ | the Arena as performance art | |
| cake | a map viewer | |
| Q3Edit | a browser-based Quake III Arena map editor with WebGL2 and client-side BSP compilation | |
| Open Arena for Apple Silicon | an installer for the OpenArena fork |